If you’re serious about UX, then it’s time to bust out some games. Seriously. Nearly everything we should know about crafting an experience can be learned (and learned better) by studying game design.
In this workshop, speaker Stephen P. Anderson will expose you to the process of designing a board game, with a special focus on lessons and tools we, as UX designers, can bring back to our daily processes. Some of the ideas may be familiar: Iterative testing and prototypes. Starting with a desired experience. Designing for emotions. Other ideas may be less familiar: Modeling complex systems. Designing for emergent behaviors. Whatever the case, you’ll see your perspective changed as you experience these concepts through a game design lens.
This fast-paced workshop will challenge you to design a game, experiencing first-hand the mindset needed to level up your UX work.